The World of Murtoh

Adventure 7 begins

The party was greeted by a messenger boy, who says the that the mages of saroun have summoned them back to the 7 pillared hall:

Adventurers, the Mages of Sauron have gotten word of your deeds. We seek your assistance in a confidential matter. Please arrive at the tower by tomorrow, or earlier if possible. You may if you, wish press your thumb against the seal at the bottom of this letter to be teleported to our antechamber.

You arrive in antechamber of the Mages of Sauron. A large fountain stands in the center of the antechamber, quietly bubbling. Almost magically light shines down upon it, appearing be sunlight coming down through a narrow crack or mineshaft in Thunderspire. The sunlight refracts against the fountain illuminating the room with a prismatic effect, spraying the full spectrum of colors on the limestone walls, twice over. In the far corner of the room, an Eladrin woman gently plays a harp. The acoustics of the chamber seem to be almost perfect, and the sounds of the harp coupled with the beautiful array of colors fill you with a childlike wonder. You notice chairs behind you and take a seat. The chairs are comfortable and given the peacefulness of this chamber, you feel as if you could sit here for days marveling at the sights and sounds.

Just then, an older man with a salt and pepper beard in purple robes emerges from a nearby door. “Greetings, adventurers! My name is Delonaut, esteemed Mage of Sauron. I bid you good day, please come with me…”

You walk into the Mage’s study. The pungent aroma of incense wafts in the air. Bookcases of dusty tomes line the wall behind his desk. A cat perches atop of the one bookcases and snarls at you when you first notice him.

Delonaut engages in small talk with the PCs. When asked why he brought them there:

_Oh yes, of course. You see, I have heard of your courageous deeds and I am in need of your assistance with a few things. First off, a renegade mage has been causing us some trouble as of late. Tal Lorvas, a tiefling wizard was banished from the Seven Pillared Hall for practicing necromancy, a school of magic we here in the tower frown upon. It seems he has not left thunderspire, and has taken up residence nearby. We suspect he is behind the recent grave robberies that have been happening lately and must be stopped. Furthermore, the chamber he has taken over is of magical interest to us. I have been doing research, and the chamber he has taken over was once the quarters of a great minotaur sorceress named Nemeia (Neh-may-uh). According to some ancient texts I’ve found, Nemeia had created a portal to the Astral Sea. This only gets more interesting. You see, employing some advanced dwarven cartography techniques I was able to figure out that the entry point to the Astral Sea was near a place of a great interest… [he pauses, dramatically] THE SPHERES BEYOND. [the cat howls, and a chill runs down your spine] It is rumored that many magical items of great power rest in the Spheres Beyond. Many adventurers have longed to plunder it, but none have been able to find a way there. With my assistance, I can get you there, in return for a favor of course. There is one item that is of particular value to us, and I would pay you handsomely for its return. You may keep all else you find there, but return this one item to me… The Red Rod of Wonder. I will gladly pay you 1,000 gold for the head of Mr. Lorvas, and another 3,500 gold for the return of the rod_

The party had questions about the astral sea, which Delonaut put to rest. He marks the location of Tal Lorvas’ hideout on their map.

The party entered the chamber only to be immediate attacked by skeletons and wights. Poison gas swirled up in the center, but they were able to avoid it. Resting from their wounds, they headed further down, to see what would await them in the dark necromancer’s hideout…



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